Job Search

Job Title, Keywords, Req ID
Loading...
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #129
    December 4, 2024
        Brand Marketing Manager  Reports to : Marketing Director   Full time – Permanent Eidos-Montréal Brand Marketing team manages the overall identity of the studio's brands. It is integrated with internal development teams and works alongside them to ensure the global development of all the studio's franchises. Under the supervision of the Marketing Director, the Brand Marketing Manager is responsible for one (or several) of these franchises and their various iterations.   What y ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #124
    November 28, 2024
    LEVEL ARTIST  Reports to: Art Direction  Permanent – Full-Time    The team   This is first and foremost a human team composed of talents from all horizons. From day one, we are driven by a common vision: create unique & memorable experiences for our players - in a world they have never seen before!      What you will do   Work closely with a Level Designer in the artistic creation of a game level;   Model objects and environments according to the game design;   Consult ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #126
    November 12, 2024
    Reports to: Creative Director  Permanent – Full-Time    The team   Come and join a design team on a unique mandate in a genre with high narrative content. We're looking for our Technical Level Designer, to complement our very senior creative team. Each of us contributes more than just our title; we're looking for a colleague with the same broader interest in the project as a whole. We achieve this through our contributions both at high level (management) and directly in the creation of ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #120
    October 10, 2024
        Level Designer Reports to: Lead Level Designer  Permanent – Full-Time    What you will do   Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere;  Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available;  Design levels (layout, situations, design document) in close collaboration with Level Artists while following design and technical guidelines;  Develop ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #119
    October 9, 2024
          Sound Designer  Reports to : Audio Director  Permanent – Full-Time      What you will do   Work closely with Creative Directors, Designers and other departments to align on audio direction for with others;  Propose technical solutions and create innovative audio features to support the artistic and technical direction of the games;  Design, integrate and test music, sounds and voices;  Manage audio éléments from external designers when necessary, including ag ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #118
    October 8, 2024
        VFX ARTIST  Reports to: Lead VFX Artist  Permanent – Full-Time    The team   In the captivating world of video games, where imagination knows no bounds, there's an artistic field that transcends the boundaries of reality: visual effects (VFX). Are you ready to join a team of talented creators, where you can bring to life fantastic worlds and incredible visual experiences that will amaze gamers the world over?   Get ready to bring the impossible to life and push back the bound ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #117
    October 7, 2024
            Senior Technical Artist Reports to : Art Technical Director   Permanent – Full-Time    What you will do   Develop new techniques and processes to address challenges related to the creation and optimization of the game’s visual aspect; Accurately document processes and procedures; Provide technical direction and instructions to other artists.      What you bring   College or university diploma in 2D and 3D Art and/or any equivalent training;  6 years ... More