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Game Designer - Enemy & A.I.

Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, Quebec, Canada Req #116
October 3, 2024

Game Designer – Enemy & A.I. 

Reports to: Game Director 

Permanent – Full-Time 

 

 

What you will do  

  • Work with Directors to propose different enemy archetypes that meet the project's needs; 
  • Collaborate with a multidisciplinary team, including programmers, animators, and technical designers, to lead the prototyping and creation of memorable enemy archetypes; 
  • Ensure close communication with all members of the AI team to set clear objectives and highlight the specific needs of various game systems, providing regular updates to all connected systems; 
  • Regularly collaborate with other teams, especially the Combat team, to ensure that the combat dynamics between the player and enemy archetypes are of the highest quality; 
  • Participate in meetings with the assigned teams, organize brainstorming sessions, and promote collaboration with various directors to successfully carry out a vision and create robust and innovative design concepts; 
  • Implement the necessary processes to improve and streamline production and evaluate them; 
  • Quickly, clearly, and concisely document game mechanics and various features to serve as a resource for other disciplines in the project; 
  • Help identify key tasks and work with production and design teams to allocate resources to support each system. 

 

 

What you bring  

  • Have 3+ years of experience in the video game industry as a game designer; 
  • Have at least one published title, preferably “next gen”; 
  • Hold a DEC or Bachelor’s degree in game design or a related field; 
  • Have experience in writing design specifications and tuning specific game systems such as AI, combat, and player control; 
  • Be able to conceptualize, present, and execute ideas within a given timeframe while actively participating in design and solving technical issues in the engine; 
  • Have a strong analytical mindset with the ability to simplify game design and systems for documentation purposes; 
  • Understand system constraints as well as the architecture of a game engine and its customizable tools; 
  • Demonstrate an organized approach to problem-solving and time management while meeting strict production deadlines. 

 

Even better if you have  

  • Have experience working on a “melee combat game”; 
  • Have basic or advanced knowledge of Unreal Engine; 
  • Possess strong communication skills and be able to easily illustrate your ideas; 
  • Have the ability to lead a small multidisciplinary team on a weekly basis; 
  • Be able to multitask and parallelize your work; 
  • Collaborate with different disciplines (e.g., art, animation, programming); 
  • Be able to learn and share your knowledge; 
  • Show maturity in giving and receiving constructive feedback. 

 

 

Why join us?  

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days; 
  • Hybrid work: because we have adapted to the new reality;  
  • Access to Groupe insurance: To take care of yourself and your loved ones; 
  • Access to Groupe RRSPs: we think about your future;  
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room :wink: 
  • Bonus system: we recognize the work accomplished.

 

Come and create emotion with us!  

Location on Google Maps
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, Quebec, Canada